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From the Keel Up: Three mechanics that brought Bloomhunter to life

The last design diary post explored all the early versions of Bloomhunter that[…]

Bloomhunter Origins: From World to Game

In my last post, I talked about the world of shifting[…]

Introducing the Bloomhunter Design Diary

Welcome! I’m Sam, one half of the Balloonpunk Games team —[…]

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Bloomhunter Origins: The World of the Greensea

Bloomhunter is a theme-first game. We created the idea first, inspired[…]