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Bloomhunter: First Look at Finished Components

I’ve talked a lot about how Bloomhunter came together, but I haven’t[…]

From the Keel Up: Three mechanics that brought Bloomhunter to life

The last design diary post explored all the early versions of Bloomhunter that[…]

Bloomhunter Origins: From World to Game

In my last post, I talked about the world of shifting[…]